Colours, positions, widgets, seatbelt, stress, currency and language all live in /hud. The config/ folder answers one question only: which of your scripts the HUD should talk to.
Layouts by dragging
Edit mode drops the HUD into a layer where every widget can be moved and resized directly, with snap guides between them. No coordinates to type.
Share codes
A player exports a layout as a code and another imports it, even on a different server. Positions, colours and opacity travel; nothing else does.
Server settings are marked
Admin tabs are red throughout the menu. The red is not an error state — it means the change leaves your machine and applies to every player.
Turn any feature off
Run your own seatbelt, indicators or cruise control and feed the icons through the exports. While a HUD feature is on, it is the source of truth.
Nothing fails quietly
Every adapter runs inside a guard. If one errors — a missing export, a renamed resource — the HUD carries on and reports what failed in /hud → Support.
The store opens soon
Aurora HUD will be sold through Tebex, with Cfx.re asset escrow. The documentation is already open, so you can see exactly what you are getting first.